Escape Room with Immersive Games
After creating the Educational materials for mentors (see IO1) and the Escape Room with immersive games (see IO2), the partnership will develop pedagogical and didactical methodologies and guidelines to assist the educators who work with special needs students in order to use those materials and innovative methodologies (such as gamification) to motivate the .
In order to create this Output we need:
– to identify and distinguish the major difficulties affecting people with Intelectual and Developmental Disabilities; – to understand special needs in education and training (with focus on IDDs);
– to identify the needs of students;
– to develop pedagogical guidelines and strategies on how to use the educational contents.
This output will result in a handbook that will include a contextualisation of these learners’ characteristics and needs, as well as the pedagogical and didactical guidelines.